Alex Barney, Male Human [Permalink]
Personal [hide]
Description: This man wears just a pastel suit. He has a penchant for wearing a ring with an oversized opal on his right hand. His silver hair and beard is wavy and long. His blue eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion.
Flaws: Antagonistic, Shy, Racist. Bonds: Rich, Nature. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Miles Presley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: To clean up the streets; and he's looking for his big break
Flaws: Ugly, Impulsive. Bonds: Poor, Guardian, Adventurer, Has a crush. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. Jasper (80 gp). Hematite (6 gp). Azurite (6 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Kimberley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. He keeps his white hair in a pixie cut. His fierce green eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: In love, Rich. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Fire opal (400 gp). Hematite (7 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Sydney, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Miner. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. His long chestnut hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Miner. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south to a Miner, Gerald learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Job, Family. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 sp. Silver pearl (160 gp). Golden pearl (160 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Darby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a bastard sword. His auburn hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Norman hails from a village terrorized by dire rats. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety
Ideals: Entrepeneur, Opinionated. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
Possessions: 10000 sp.
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