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Advanced [show]


Diggory Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy yellow suit. His auburn hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the west. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying sister.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Diggory Bradley, Male Human Paladin 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +2, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Blue quartz (9 gp). Moss agate (9 gp).


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is renowned for his bright violet suits and hats. His auburn hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. In his 10th year, his parents were killed by a drow raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic, Extrovert. Flaws: Ugly, Greedy. Bonds: Family, Enemies. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Don Altham, Male Human Aristocrat 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a yellow cloak and cross-gartered red stockings. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small forest village. A gifted student he started as a Jeweler, but he got bored and became a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a jeweler again

Flaws: Insane, Impulsive, Greedy. Bonds: Nature, Job. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Radcliffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in an above average manner. His blonde hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Butcher profession.

History: Gifted from a young age, Manfred studied abroad. He was an apprentice working in his father's forge. He was granted psionic powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Abram, Male Human Expert 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +7, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp. Blue quartz (12 gp). Golden yellow topaz (300 gp). Blue quartz (12 gp). Deep blue spinel (300 gp). Blue star sapphire (1500 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the west. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To settle down with his crush; and he wants revenge against giants

Ideals: Extrovert. Bonds: Poor, Has a crush, Immigrant, Enemies. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Wymar Branson, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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