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Advanced [show]


Gunter Brent, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His whole body is exceptionally muscular. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Brent, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Alexandrite (1500 gp). Coral (60 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. He wears a feathered hat to cover his moderate length golden hair. His eyes are green and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Tanner, Reynard learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Job, Adventurer. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Reynard Garrick, Male Human Paladin 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)4 (-3) 11 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 18000 cp. 1 Hourglass. 1 Hourglass. 1 Spyglass. 1 Superior lock.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear black tank tops with grey pants. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast desert. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Heiser, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Winchester, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His long black hair reaches down to his waist. His eyes are green and catlike.

Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Family, Rich, Job, Enemies. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Winchester, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)6 (-2) 12 (+1)16 (+3)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is auburn and curly. He has several tiny opal earrings on each ear.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Bertram Denholm, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)16 (+3) 10 (+0)12 (+1)
Skills Deception +4, History +6
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 8000 sp. Rock crystal (80 gp). Fire opal (900 gp).


Social Check DCs

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