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NPC Generator

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Advanced [show]


Don Shirley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Athletic, Extrovert. Bonds: Family, Rich, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Don Shirley, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adelard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright yellow suits and hats. His golden hair is lengthy. This blue eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Blacksmith like his father before him.

Motivation: He is wracked by social anxiety; and to be a crown-heir again

Ideals: Athletic, Joker, Fighting. Flaws: Fearful. Bonds: Family, Job. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Wellington, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Moonstone (30 gp).


Social Check DCs


Tim Clinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue tunic with yellow highlights, and long blue pants that bunch up around his shoes. His long chestnut hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Further expansion of business; and to prove his worth to the world

Flaws: Insomniac, Impulsive. Bonds: Enemies, Military, Family, Job. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Tim Clinton, Male Human Warrior 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 82 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 19 (+4)13 (+1) 8 (-1)14 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Forgetful, Depressed. Bonds: Poor. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Graeme, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 6000 sp. Hematite (6 gp).


Social Check DCs


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His red hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling hazel eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Job, Rich, Religious, Mentor. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Dumph, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Peridot (30 gp).


Social Check DCs

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