Guy Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. With a patchy blonde beard and wild blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Mason business at a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Sabotage a competitor; and to be a mortician again
Flaws: Addict, Hedonist, Fearful. Bonds: Rich, Job. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: Just what you see.
Guy Sutherland, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He has achieved small success as a Sage.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Disciplined, Gifted. Flaws: Hedonist, Fearful. Bonds: Job. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. 4 Acid flasks. 1 Tanglefoot bags. 3 Smokesticks.
Anselm Windsor, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He became a Roofer soon after.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Family. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (110 gp). Violet garnet (200 gp).
Roger Richie, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. He has no hair. He has a dull look in his green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 13th year, his parents were killed by a giants raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He wants revenge against giants; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Shane Jacobs, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His blonde hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the north. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Shane began to lead the lost caravan. He has since lost track of the people in his past.
Motivation: Retire the richest man in the north; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Family. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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