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Advanced [show]


Solomon Darlington, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a blue coat with red slacks. He is physically well-built. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up sickle and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's in love; and wants a kiss

Flaws: Shy. Bonds: Family, Rich, Nature, Has a crush. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Solomon Darlington, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Pink pearl (50 gp). 1 Crowbar. 1 Silver holy symbol.


Social Check DCs


Diggory Clapham, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy white hair. He has several tiny sapphire earrings on each ear.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Adventurer, Attractive, Rich, Enemies, Family. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Diggory Clapham, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)11 (+0) 7 (-2)15 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 sp. Chrysoberyl (50 gp). Chrysoberyl (50 gp). Violet garnet (800 gp).


Social Check DCs


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a deerstalker hat to cover his moderate length auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Rich, Attractive, Military. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Ralf Hartford, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (7 gp).


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Healer job and began his own company from there.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Job, Military, Family. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Spaulding, Male Human Sorcerer 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 15000 sp. Citrine (30 gp). Hematite (6 gp). Golden pearl (90 gp). Lapis lazuli (6 gp). Citrine (30 gp). Tourmaline (90 gp).


Social Check DCs


Theobald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with yellow and brown striped suspenders. He wears various colorful collared shirts, and he perpetually has his nunchaku ready. His silver hair is still thick. His thin eyebrows rest above his beady amber eyes.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Theobald studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Theobald Myerscough, Male Human Rogue 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)7 (-2) 19 (+4)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Malachite (7 gp). Iolite (80 gp).


Social Check DCs

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