Everard Milton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Everard was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 4000 sp.
Reynard Hornsby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His small hat is riddled with cuts and holes. His hazel eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Flaws: Ugly, Antagonistic, Selfish, Disease. Bonds: Family. Occupation: Shipwright
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Percival Darlington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light brown in addition to tight pants. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are likewise gray.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Stableman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Flaws: PTSD. Bonds: Job, Adventurer, Poor, Slave. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Adelard Paxton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He has no hair. His eyes are green and catlike.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: Gifted from a young age, Adelard studied abroad. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Military. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Half-Plate. 1 Half-Plate.
Bernard Ryley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is chestnut. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his mother.
History: Bernard was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Hedonist, Depressed. Bonds: Attractive, Job. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
