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NPC Generator

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Advanced [show]


Nicholas Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars, and carries morningstars. He has a very tight haircut. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Spy, Nicholas learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Job, Religious. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Nicholas Badger, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)17 (+3) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 cp.


Social Check DCs


Gilbert Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he is dressed in a clean black cloak covering his clean studded leather. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Flaws: Disease, Shy. Bonds: Immigrant, Rich, Family. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Livingstone, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Fire opal pendant on a fine gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Healer’s kit.


Social Check DCs


Cory Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His brown hair is cut short. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Cory Kelsey, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Simon Astley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His small hat is riddled with cuts and holes. This brown eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Simon Astley, Male Human Bard 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 11000 sp. A miniature golden chest with tiny emeralds lining the top (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Cloth of gold vestments (80 gp). 1 Minor magic item.


Social Check DCs


Robert Wheatley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel shirt with thin brown vertical stripes and grey pants. His white hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: Robert was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Family, Immigrant. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Robert Wheatley, Male Human Commoner 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)9 (-1) 16 (+3)13 (+1)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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