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NPC Generator

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Advanced [show]


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has a hunchback. He is bald on top and has large black tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Nature, In love. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Guy Altham, Male Human Fighter 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Emerald (800 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears rags and sports a simple walking cane, marred by teas. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Charles Gracey, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Robert Sutton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His tied-back hair is brown. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: Robert was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Sutton, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 2 Tanglefoot bags. 1 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Diggory Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is red and curly. He has gray eyes and a pastel hat with a white feather.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Diggory Anderton, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Lewis Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He keeps his silver hair in a pixie cut. He has gleaming, smiling gray eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Lewis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Miller.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Gifted. Bonds: Rich, Job. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Lewis Everly, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 sp. Carnelian (20 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs

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