Raymond Holton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his scythe always slung over his shoulder. He has a moderate pudge and is not very fit. His white hair and beard is wavy and long. He wears an eyepatch.
Personality: Eccentric and domineering, Raymond will drive conversation. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Extrovert, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Rose (30 gp). Sard (30 gp). Alexandrite (900 gp). Jet (90 gp). 1 Minor magic item.
Adelard Blakely, Male Human [Permalink]
Personal [hide]
Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.
History: Adelard was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Sailor like his mother before him.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. Red spinel (70 gp).
Gunter Livingstone, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gunter was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Rich, Family. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his sword ready. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Arnold Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries a battered bastard sword and tarnished scythe as well. His black hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Joker, Professionalism. Bonds: Immigrant, Nature. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Climber’s kit.
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