Aldous Royal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.
History: He got into the Performer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Secretive, Shy. Bonds: Job. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Simon Remington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue costume with the symbols of the four houses of cards on his torso. He wears a broad hat to hide his balding. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality; and wants to raise his children well
Ideals: Philantrophist. Flaws: Emotional. Bonds: Family, Job, Adventurer. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Kyle Paxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His hair is long and white with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His green eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of western immigrants he idolized his father. Kyle was born on a far western mountains where he grew up under the tutelage of his father, an expert Stylist. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Flaws: Sensitive, Fearful. Bonds: Rich, Immigrant. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Druidic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 30000 cp. Jade (140 gp). Moonstone (50 gp). Rock crystal (50 gp). Banded agate (15 gp).
Ernest Morley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He wears a feathered hat to cover his moderate length brown hair. His gray eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he's looking for his big break
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. White pearl (100 gp). Azurite (4 gp). Red garnet (100 gp).
Jocelyn Kent, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with singing.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
