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NPC Generator

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William Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a brown and green robe with the hood down. Beneath his clothing is a huge mess of scar tissue. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Slave, Job, Adventurer. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

William Paxton, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 6 (-2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2000 cp.


Social Check DCs


Patrick Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Crawford, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in grey turtlenecks beneath a red coat with white slacks. He has shaved his head bald. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Insomniac, Fearful. Bonds: Mentor. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Graham, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Anthony Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Ainsworth, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs


Jocelyn Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple white line shooting up and back down. He carries a battered sickle and tarnished shortspear as well. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Digby, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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