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NPC Generator

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Advanced [show]


Frederick Marston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His blue eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Servant business at a young age. He was taken from his home at a very young age. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Slave. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Frederick Marston, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)5 (-3) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Wymar Mori, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: Wymar was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Doctor like his mother before him.

Motivation: He is greedy; and expand his business

Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Job, Immigrant, Rich. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Wymar Mori, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Simon Thorpe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, yellow cloak. His chestnut hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful wizard made him what he is. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Servant.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Poor, Job, Enemies, Mentor. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Simon Thorpe, Male Human Bard 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver ewer (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Clifford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy brown hair. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Hunter Clifford, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Ramsay, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sage. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Artistic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

John Ramsay, Male Human Paladin 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)14 (+2) 4 (-3)5 (-3)
Skills Medicine +0, Nature +5
Senses Passive Perception 7
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Golden yellow topaz (1200 gp). Moss agate (11 gp). Carnelian (20 gp). Deep blue spinel (1200 gp).


Social Check DCs

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