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NPC Generator

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Advanced [show]


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Secretive, Antagonistic. Bonds: Enemies, Rich. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Whitby, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Disease, Impulsive. Bonds: Mentor. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Patrick Wesley, Male Human Paladin 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp.


Social Check DCs


Guy Washington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a morningstar. His hair is black and curly. He has amber eyes.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Guy Washington, Male Human Ranger 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 6 (-2)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Theobald Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears an entirely white suit with grey socks and a vest with buckled shoes. His blonde hair is lengthy. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Regain custody of his daughter; and to be a knight again

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Theobald Stapleton, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His green eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: Born in the south to a Adventurer, Aldous learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up falchion and armor he uses now. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy, Hedonist. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Denholm, Male Human Cleric 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Gold and topaz bottle stopper cork (300 gp). A necklace of small pink pearls (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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