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Advanced [show]


Norman Langston, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a robe, a symbol of death around his neck, and a shortspear on his belt, marred by sweets. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Norman Langston, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His chestnut hair is knotted and matted. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Mayor, who enjoyed hunting, Randal was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Immigrant. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Bradshaw, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Snape, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a hunchback. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small plains village. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Military. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Thomas Snape, Male Human Warlock 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 15 (+2)6 (-2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Aquamarine (500 gp). Carnelian (80 gp). Citrine (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Palomarez, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown costume with the symbols of strength on his torso. His auburn hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, Aldous will drive conversation. He has all his life been fascinated with singing.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Rich, Slave. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Palomarez, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. Amethyst (150 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp). Rich purple corundum (1500 gp).


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is renowned for his bright tan suits and hats. His left leg appears badly burned and disfigured. He has styled his blonde hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Gunter studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Gunter began to lead the lost caravan. He was granted divine powers by his dying sister.

Motivation: Retire the richest man in the south; and a deep hatred of illithids

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Ainsley, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs

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