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Henry Milton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Insane, Cynical. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Henry Milton, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 600 gp.


Social Check DCs


Arnold Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large grey jacket. His hair, while still mostly silver, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Arnold Dalton, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Copeland, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears a white shirt with thin tan vertical stripes and blue pants. His red hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk

Ideals: Philantrophist, Joker. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Don Copeland, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Geoffrey Bentham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is generally well dressed albeit a few years behind the times. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Geoffrey Bentham, Male Human Paladin 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Miles Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean black cloak covering his clean studded leather. He has shaved his head bald. His violet eyes peer out from beneath his feathered black hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.

History: Gifted from a young age, Miles studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Miles Springfield, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)16 (+3) 14 (+2)17 (+3)
Skills Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic, Giant, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs

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