Odo Brady, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear yellow clothing when he does not wear armor. He is an epitome of beauty. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast desert. A gifted student he started as a Carter, but he got bored and became a Barkeep. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job
Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Everard Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Everard was born the youngest of three triplets. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Flaws: Disease, Impulsive, Antagonistic. Bonds: Family, Has a crush. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Balimaar Darby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is smooth and relatively long. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Artistic. Flaws: Depressed. Bonds: Military. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Charles Rutland, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a grey cloak and cross-gartered red stockings. He has a hunchback. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Religious, Nature. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp.
Wymar Prescott, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Athletic, Artistic, Fighting. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. White pearl (80 gp). Blue quartz (11 gp). Moss agate (11 gp). Azurite (11 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
