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NPC Generator

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Advanced [show]


Bernard Royal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, and carries shields. His moppish blonde hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Religious, Mentor, Family. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Bernard Royal, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wymar was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has worked as a Shepherd like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Wymar Dumph, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Gunter Clapham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: Gunter hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and many giants want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Immigrant. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Clapham, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 9 (-1)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in a clean blue cloak covering his clean studded leather, and a wedding ring on his left hand. His silver hair is smooth and relatively long. His ears are large.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: In love, Mentor. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Simon Cumberbatch, Male Human Cleric 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Heward Washington, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his silver hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: Gifted from a young age, Heward studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Heward Washington, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp. Citrine (50 gp). White pearl (70 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs

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