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Advanced [show]


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean green cloak covering his clean studded leather. His auburn hair is smooth and relatively long. He has blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family.

Ideals: Artistic. Flaws: Shy. Bonds: Family, Religious, Enemies. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Gerard Conway, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)7 (-2) 15 (+2)11 (+0)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Fiery yellow corundum (600 gp). Amethyst (160 gp). Alexandrite (900 gp). Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Nicholas Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue Stetson hat and blue clothes, and sports empty pouches on his belt. His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Shoemaker, who enjoyed hunting, Nicholas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Cornish, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Black pearl (700 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a red and blue robe with the hood down, and is pretty ugly. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Trym Anderton, Male Human Ranger 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp.


Social Check DCs


Richard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Knight. His whole body is exceptionally muscular. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Richard will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Extrovert, Justice, Impeccable. Bonds: Immigrant, Nature, Rich. Occupation: Knight

Voice: French accent

Attributes [hide]

Richard Trowbridge, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the east. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Bonds: Attractive, Rich, Religious. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Don Ainsley, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)4 (-3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp.


Social Check DCs

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