Diggory Hartford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to raise his children well; and revenge
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Rich, Enemies, Family. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Black pearl (1400 gp). Black pearl (1400 gp). Lapis lazuli (14 gp). Obsidian (14 gp). 1 Minor magic item.
William Myerscough, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: He was born into a rich family. Cursed with unlife at a very young age, William has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Enemies, Family. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Red garnet (60 gp). Hematite (5 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.
Nicholas Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has red hair. This hazel eyed westerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Nature. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Yeardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His brown hair is singed and shortened. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in the east to a Shepherd, Dustin learned a great deal about his father's area of expertise. A gifted student he started as a Apothecary, but he got bored and became a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 16000 sp.
Shane Astley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a brown suit, tan shirt, and black tie. His chestnut hair is knotted and matted. His eyes are a pleasant gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Adventurer for hire.
Motivation: To get a good night's sleep; and to be a barrister again
Flaws: Fearful, Insomniac. Bonds: Job, Rich, Family. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
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