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NPC Generator

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Advanced [show]


Diggory Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has several tiny opal earrings on each ear.

Personality: This man loves music and to teach people music more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his son. Heartbroken, Diggory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Mentor, In love. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Diggory Nibley, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a white collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair has been sun bleached extensively. His brown eyes peer out from beneath his feathered white hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cook soon after.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Bertram Southey, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 300 gp. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his auburn hair in a flapper bob. His violet eyes peer out from beneath his feathered black hat.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Ernest was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Impulsive. Bonds: Religious, Attractive, Adventurer. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Ernest Bentley, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 100 pp.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Depressed, Disease, Insomniac. Bonds: Immigrant. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Gunter Marlowe, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Alexandrite (1600 gp). Banded agate (8 gp). Emerald (1600 gp). Emerald (1600 gp).


Social Check DCs


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a robe, a symbol of his god around his neck, and a axe on his belt. His hair is red and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Gerard studied abroad. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Job, Slave. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Ashton, Male Human Paladin 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 10 (+0)16 (+3)
Skills Arcana +1, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Red-brown spinel (140 gp).


Social Check DCs

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