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Advanced [show]


Geoffrey Brixton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and very short. His eyes are brown and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Geoffrey Brixton, Male Human Wizard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 600 gp. Peridot (20 gp). Aquamarine (900 gp). Aquamarine (900 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He has a large black mantle and cape that has been intricately interwoven into his green robe, and his gloved hand is found clutching a shortbow. His chestnut hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Barber profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 5 years.

Motivation: He would like to get married and retire; and wants his loneliness to end

Bonds: Attractive, Job, Military, Immigrant, Has a crush. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Clifford, Male Human Ranger 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 160 pp. Silver comb with moonstones (600 gp). Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His white hair is lengthy. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Money/treasure; and to unite with his brother

Ideals: Athletic. Flaws: Disease. Bonds: Family, Enemies, Rich. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Gilbert Davenport, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a golden handlebar mustache and slicked back golden hair. This gray eyed southerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Stableman, Arnold learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and to unite with his sister

Flaws: Racist. Bonds: Attractive, Family, Job, Rich. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Arnold Fawcett, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 6 (-2)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 3000 sp. Blue quartz (16 gp). Black pearl (400 gp). Violet garnet (400 gp). Eye agate (16 gp).


Social Check DCs


Ralf Langston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is chestnut and curly. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Mayor and found it very stressful. He has drifted from career to career and currently works as a Mayor.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Poor, Job, Adventurer. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Ralf Langston, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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