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NPC Generator

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Advanced [show]


Dustin Fawcett, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, red cloak and is in decent physical shape. His hair is chestnut and curly. This gray eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.

Motivation: He wants to get laid; and further expansion of business

Ideals: Fighting. Bonds: Job, Attractive, Mentor, Has a crush. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Dustin Fawcett, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Bloodstone (70 gp). Jet (110 gp).


Social Check DCs


Justin Hayley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a blue and tan robe with the hood down. He has black hair. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Fisher, Justin learned a great deal about his father's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Guardian, Slave, Job. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Justin Hayley, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Golden pearl (90 gp). Smoky quartz (80 gp).


Social Check DCs


Lance Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin black vertical stripes and brown pants. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his auburn hair. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, Hedonist, Antagonistic. Bonds: Attractive. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Lance Ryley, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 5 (-3)11 (+0) 10 (+0)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1300 sp. Iolite (80 gp). Eye agate (15 gp). 1 Magnifying glass. 1 Silk rope. 1 Hourglass.


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is short and black. He is baby faced.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.

History: Anselm was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: An old rival family wants him found; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Antagonistic, Racist. Bonds: Family, Poor. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Anselm Oakley, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp. 1 Full Plate. 1 Masterwork studded leather. 1 Chain shirt. 1 Full Plate.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He prefers to wear flannel. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

John Bentham, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 9000 cp. An abacus with copper, silver and gold markers (170 gp). 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs

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