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Advanced [show]


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His ears are large.

Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Dean Addington, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 90 pp.


Social Check DCs


Roger Benson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his blonde hair in a flapper bob. He has gleaming, smiling violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Nature, Adventurer, Rich. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Roger Benson, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +0, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Justin Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Religious. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Justin Bentham, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)7 (-2) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a scimitar. His silver hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments

History: Patrick was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Shipwright like his father before him.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and regain custody of his daughter

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Patrick Sherwood, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2300 sp.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his axe ready. With bright brown hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Gerard Coombs, Male Human Druid 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. White opal (900 gp). Red garnet (110 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs

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