Godfrey Altham, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Godfrey's homeland. Godfrey decided to take the middle way and become a bodyguard. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Immigrant, Rich. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Theobald Hayley, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He has blue eyes and a black hat with a grey feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels threatened by others
Ideals: Joker. Flaws: Fearful, Greedy. Bonds: Nature, Immigrant. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 47000 sp.
Henry Wesley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He has amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Disciplined. Bonds: Attractive, Family, Religious, Mentor. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Guy Woods, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Flaws: Disease, Hedonist. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 19 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 1300 gp. Blue star sapphire (400 gp). Peridot (50 gp). Red-brown spinel (80 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with brown stripes complete with hood. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His head has been shaved. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Locksmith, Solomon learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Job. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 200 gp. Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
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