Gunter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his blue robe. His hair, while still mostly golden, has prominent grey streaks. His brown eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Blacksmith, Gunter learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage
Flaws: Secretive, Insane. Bonds: Job, Family. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Alexandre Gladstone, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a green suit. His brown hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: Alexandre was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: Doesn't want to be a Miller and was forced into it by his family.
Flaws: Ugly, Selfish. Bonds: Immigrant, Family, Nature. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Wymar Hampton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Beggar business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Military, Job. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Gomory Reed, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fancy white suit. He keeps his red hair in a flapper bob. His amber eyes peer out from beneath his broad white hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Bonds: Attractive, Military, Mentor, Adventurer, Job. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Shane Adley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His red hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.
History: Shane was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, In love, Attractive. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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