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NPC Generator

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Advanced [show]


Reynard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. He has styled his golden hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Pacifist, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Reynard Hayhurst, Male Human Fighter 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)18 (+4) 15 (+2)8 (-1)
Skills Acrobatics +6, Arcana +7
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Aquan, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +7

Possessions: 200 gp. Blue quartz (10 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey clothing when he does not wear armor. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Tanner, Gerard learned a great deal about his father's area of expertise. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Flaws: Selfish, Secretive. Bonds: Job, Nature, Has a crush. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Gerard Heiser, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 9 (-1)15 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and white pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His eyes are hazel and beady.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Flaws: Ugly, Depressed. Bonds: Guardian, Military, Religious. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Winthrop, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Survival +1
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Adelard Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His long golden hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Adelard was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Human compassion; and to unite with his brother

Ideals: Joker, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Adelard Pickering, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp. Jasper (60 gp). White pearl (40 gp).


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and red. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Nature. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Chatham, Male Human Expert 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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