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NPC Generator

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Advanced [show]


Diggory Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing colorful clothing, dressed as a Navigator. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Impulsive. Bonds: Slave, Nature. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Diggory Barclay, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Anselm Rutland, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +0, Deception +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +5

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A roughly beaten golden orb (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).


Social Check DCs


Raymond Ramsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Addict, Shy, Disease, Insomniac. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Raymond Ramsey, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Amber (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Stableman. His blonde hair is heavily combed to the left. His eyes are likewise green. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Diggory studied abroad. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive, Religious. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Diggory Bentley, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Hadlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright grey suits and hats. He has moderate length auburn hair. His gray eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a forest tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Family, Slave. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Hadlee, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs

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