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NPC Generator

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Advanced [show]


William Hayley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears an entirely tan suit with brown socks and a vest with buckled shoes. He wears a wide-brimmed hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He now owns his own business.

Motivation: To be a Spy again.

Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Job. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

William Hayley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 16 (+3)5 (-3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Van Es, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Peter studied abroad. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Peter Van Es, Male Human Rogue 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (1200 gp).


Social Check DCs


Norman Burton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Insomniac. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Burton, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Breastplate. 1 Buckler.


Social Check DCs


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He has styled his silver hair well, parting it to the right. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Rich, Enemies. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Drogo Deighton, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anthony Skelton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large grey mantle and cape that has been intricately interwoven into his black robe. His hair is white and curly. His skin is flawless and his violet eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Anthony Skelton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. Peridot (30 gp).


Social Check DCs

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