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Advanced [show]


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is fair and his fingers are delicate and long. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Persistence, Athletic. Flaws: Hedonist. Bonds: Rich. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Reynard Wellington, Male Human Rogue 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 14 (+2)10 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Adelard Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Disease. Bonds: Attractive, Slave, Rich. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Breeden, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He has worked as a Bather like his father before him.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Religious, Military, Family. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Gerard Cooper, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 15 (+2)8 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Gomory Carlyle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life; and he feels kind of lost in life

Ideals: Extrovert, Pacifist. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Gomory Carlyle, Male Human Warrior 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Draconic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Lewis Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Confrontational and typically high on some drug or another. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, his parents were killed by a giants raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Addict. Bonds: Slave, Family, Enemies. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Lewis Kent, Male Human Adept 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 12 (+1)10 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Solid gold idol (600 gp).


Social Check DCs

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