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Advanced [show]


John Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Trowbridge, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 300 gp. Black pearl (1400 gp). Rich purple corundum (700 gp).


Social Check DCs


Kyle Beitz, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Justice. Bonds: Immigrant, Adventurer, Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Beitz, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)4 (-3) 12 (+1)19 (+4)
Skills Arcana +0, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp. Silver pearl (130 gp). Aquamarine (1000 gp). Chrysoprase (70 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His chestnut hair has been sun bleached extensively. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Merchant like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Bonds: Job, Poor, Military. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Trey Brandon, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


John Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: John lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Opinionated, Professionalism. Bonds: Attractive, Family, Mentor. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

John Snowdon, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Deep green spinel (90 gp). Peridot (60 gp). Jet (90 gp). Azurite (12 gp).


Social Check DCs


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He wears a top hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Charles Breeden, Male Human Rogue 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 60000 cp. Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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