Thomas Hailey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his golden hair up. His eyes, though not visible through his cowl, are gray.
Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south to a Banker, Thomas learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Banker. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 4000 sp. Eye agate (14 gp). Amethyst (100 gp). Jade (100 gp). 1 Minor magic item.
Gilbert England, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His auburn hair is lengthy. His eyes are a pleasant hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: To settle down with his crush; and he's attracted to the pc
Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
Charles Snowdon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His long brown hair reaches down to his waist. His eyes are violet and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Heward Churchill, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His long white hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to unite with his sister
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Allerton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. His moppish brown hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: He got into the Sculptor business at a young age. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To be a Bounty Hunter again; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Job, Enemies. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
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