Cory Tickle, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy white hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane, Shy, Disease. Bonds: Enemies. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp. Banded agate (7 gp). Blue quartz (7 gp).
Conrad Royston, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Dyer uniform. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his auburn hair. His eyes are likewise violet.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Conrad was born in the west. At a young age he loved to build and create. He worked as a nervous Dyer and found it very stressful. He then took over the family business and is one of the better Dyer for hire.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Ideals: Persistence. Flaws: Addict. Bonds: Job, Attractive, In love. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. White opal (1100 gp). Sard (70 gp). Moss agate (4 gp). Banded agate (4 gp).
Randal Barton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with pastel pants. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Bonds: Rich, Family, Job, Adventurer. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield.
Wymar Richie, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are gray.
Personality: Eccentric and domineering, Wymar will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Extrovert, Gifted. Bonds: Family, Adventurer. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Reynard Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and white robe with the hood down. He wears his golden hair up. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Insomniac. Bonds: Job, Religious, Slave, Adventurer. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 3000 cp. Azurite (10 gp). Obsidian (10 gp). Moonstone (40 gp). Violet garnet (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
