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NPC Generator

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Advanced [show]


Peter Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long silver beard, and similarly colored long hair. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Gifted. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Peter Barlow, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. White pearl (130 gp). 1 Everburning torch. 1 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Robert's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice. Flaws: Addict, Ugly, Antagonistic, Fearful. Occupation: Barrister

Voice: American accent

Attributes [hide]

Robert Ramsay, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)17 (+3) 17 (+3)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Banded agate (13 gp). Rich purple corundum (800 gp).


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His black hair is drawn into a tight pony tail with a butterfly scrunchie. This gray eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Attractive, Job, Nature. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Ernest Copeland, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Dustin Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Carpenter does. His silver hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He feels threatened by others.

Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Dustin Watson, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (600 gp). Rose (70 gp).


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. His brown eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his father.

History: Aldous was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He has worked as a Blacksmith like his father before him.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Aldous Benson, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. Chalcedony (50 gp). Citrine (50 gp). Peridot (50 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs

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