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Advanced [show]


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with black and brown striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair and beard is wavy and long. He has a dull look in his gray eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by giants. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Professionalism, Fighting. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Everard Blankley, Male Human Druid 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp.


Social Check DCs


Hubert Graeme, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered

History: Hubert was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a courier again

Ideals: Logical. Flaws: Cynical. Bonds: Family, Job. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Graeme, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 3000 cp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Attractive. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Drogo Adley, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Robert Byron, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is physically well-built. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Dyer business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Dyer.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Joker, Justice, Gifted. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Robert Byron, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (1100 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is black and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: Alex was raised in a hard working conservative environment. A freak accident while working with his Bounty Hunter father left him crippled. He then took over the family business and is one of the better Hunter for hire.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Antagonistic, Shy, Disease. Bonds: Job, Family. Occupation: Hunter

Voice: German accent

Attributes [hide]

Alex Blankley, Male Human Wizard 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 400 gp.


Social Check DCs

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