Robert Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is slicked back into a classic pompadour. His eyes are green and catlike.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He works hard and plays hard.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the large cave and found the beat up sai and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he desires power and/or immortality
Flaws: Antagonistic, Hedonist. Bonds: Rich, Nature, Adventurer, Family. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. Chrysoberyl (70 gp). Red-brown spinel (70 gp). Banded agate (13 gp). 1 Minor magic item.
Anthony Richie, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is heavily combed to the right. His eyes are brown.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 7 years old his parents immigrated from the north. He was an apprentice working in his mother's forge. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Immigrant, Job, Family. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alex Lindsay, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of luck around his neck, and a flail on his belt. He is an epitome of beauty. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 13th year, his parents were killed by a brigands raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Enemies, Religious. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Everburning torch.
Solomon Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to clean up the streets
Ideals: Joker. Bonds: Attractive, Adventurer, Rich, In love, Guardian. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp. Onyx (20 gp). Fire opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Rolf Hayley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: An old rival family wants him found; and doesn't want to be a blacksmith and was forced into it by his family
Flaws: Disease, Lazy. Bonds: Family. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
