Gomory Blakely, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white costume with the symbols of magic on his torso and is in decent physical shape. His moppish auburn hair is in a traditional bowl cut. This gray eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and to get a good night's sleep
Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp. Zircon (40 gp). Golden yellow topaz (700 gp). Hematite (16 gp). 1 Chain shirt.
Godfrey Marley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Herbalist. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is heavily combed to the left. He has gleaming, smiling gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Herbalist, Godfrey learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Persistence. Bonds: Job, Attractive. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. Tiger eye turquoise (8 gp). Star ruby (1000 gp). Alexandrite (700 gp). 1 Minor magic item.
Tim Cooper, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.
History: The child of eastern immigrants he idolized his father. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark
Flaws: Ugly, Addict. Bonds: Immigrant, Enemies, Adventurer, Family. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp. 1 Half-Plate. 1 Chain shirt.
Raymond Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in grey turtlenecks beneath a yellow coat with grey slacks. His brown hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the south, but his parents moved at a very young age to the west. In his 16th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Citrine (60 gp). Deep blue spinel (400 gp). Jade (50 gp). 1 Masterwork Common Melee.
Solomon Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear violet pants and tee shirts. His chestnut hair is braided into rings. His fierce hazel eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Solomon studied abroad. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Family, Slave. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Peridot (50 gp).
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