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Advanced [show]


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a violet collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, marred by beers. His blonde hair is knotted and matted. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and he is content

Flaws: Ugly, Mundane, Forgetful. Bonds: Rich, Slave. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

John Birkenhead, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)15 (+2) 17 (+3)12 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Obsidian (8 gp). Smoky quartz (70 gp). Jasper (70 gp). Rose (70 gp).


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His white hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Adventurer. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Pickering, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Red-brown spinel (70 gp). Silver pearl (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Merton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His hair is long and chestnut with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Tanner, Theodoric learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Tanner.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Athletic, Joker. Flaws: Insomniac, Greedy. Bonds: Job. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Merton, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Deep green spinel (120 gp).


Social Check DCs


Richard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is long and unkept. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Richard Marlowe, Male Human Paladin 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp.


Social Check DCs


Robert Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He carries a battered falchion and tarnished dagger as well. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Robert Trollope, Male Human Monk 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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