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Advanced [show]


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings. With a patchy black beard and wild black hair. His eyes are green and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of drow; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Slave, Enemies. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Patrick Gentry, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His black hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Wymar Kimberly, Male Human Druid 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. Carnelian (70 gp). Smoky quartz (70 gp). Azurite (6 gp).


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Bertram Anderton, Male Human Wizard 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)11 (+0) 10 (+0)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 600 gp. Golden pearl (50 gp). Eye agate (14 gp). Eye agate (14 gp). Tourmaline (50 gp). Hematite (14 gp). Chrysoprase (30 gp). Red spinel (50 gp).


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and black with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Spy, but he got bored and became a Priest. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Emotional, Antagonistic. Bonds: Job, Family. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Gerald Oakley, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 13 (+1)4 (-3)
Skills History +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a green and yellow handkerchief worn on his left side. His white hair is heavily combed to the left. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Family. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

William Skelton, Male Human Wizard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 40 pp.


Social Check DCs

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