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NPC Generator

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Advanced [show]


Godfrey Barlow, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He inherited the family business which he has now maintained for 12 years.

Motivation: To protect his home; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Selfish, Greedy. Bonds: Guardian, Nature, Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Godfrey Barlow, Male Human Sorcerer 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 3000 sp.


Social Check DCs


Rolf Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair, when down, is lengthy. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Hadlee, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Violet garnet (1500 gp).


Social Check DCs


Dustin Moreno, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Gifted, Philantrophist. Flaws: PTSD. Bonds: Poor. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Dustin Moreno, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2700 sp.


Social Check DCs


Kody Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His chestnut hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Copeland, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Simon Brixton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His hair is red and very short. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his singing dream.

Motivation: Expand his business; and sabotage a competitor

Ideals: Entrepeneur, Artistic. Flaws: Selfish, Fearful. Bonds: Job. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Brixton, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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