Drogo Wilberforce, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His black hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Flaws: Selfish, Antagonistic. Bonds: Attractive, Guardian, Rich, Slave. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 58 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1900 gp. Brown-green garnet (120 gp).
Justin Dayton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His golden hair is still thick. His hazel eyes peer out from beneath his wide-brimmed white hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 5 years old his parents immigrated from the north. Justin was born on a far northern forest where he grew up under the tutelage of his father, an expert Brewer. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp. Smoky quartz (50 gp). Bloodstone (50 gp). Malachite (6 gp).
Dustin Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Dustin hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up longbow and armor he uses now. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 20 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 8 (-1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Emerald (500 gp). Amethyst (90 gp). 1 Minor magic item.
Rolf Hayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair down. His hazel eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Farmer profession.
History: Sold as a small child to a necromancer, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Disease, Racist. Bonds: Rich, Job, Mentor. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (400 gp). Solid gold idol (900 gp).
Raymond Warwick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: Raymond was born the youngest of three triplets. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: He would like to get married and retire; and he's in love
Ideals: Impeccable, Professionalism, Gifted. Bonds: Family, Has a crush. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


