Shane Tatum, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Healer. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the east to a Healer, Shane learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Job, Slave. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Theodoric Winchester, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and has a large brown mantle and cape that has been intricately interwoven into his violet robe. His right leg appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. He has gray eyes and a brown hat with a violet feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp.
Roger Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He has a moderate pudge and is not very fit. His white hair is lengthy and is close to two feet long. His eyes are a pleasant violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Roger was raised in a hard working conservative environment. His childhood dream was to be a Spy, but he was a colossal failure. He has taken up work as a Engraver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 6 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 4 (-3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Black pearl (1400 gp). Sard (30 gp).
Drogo Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black leather gloves, a black jacket, and tight pants. He wears his blonde hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. In his 16th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dean Kenley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting green shirt and pants. His blonde hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Miner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Red spinel (160 gp).
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