Balimaar Wallace, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His amber eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts.
Flaws: Insane, Shy, Disease. Bonds: Poor, Debt. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2200 sp.
Alexandre Webley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He now travels the world, in search of power and loot.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Insane. Bonds: Has a crush, Adventurer, In love. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 7000 cp.
Tim Shirley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He sports a long red beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of goblins once and for all.
History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered dancing. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Artistic. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 63 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +5
Possessions: 800 gp. Violet garnet (800 gp). Silver pearl (50 gp). Black star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish chestnut hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: When he was but 4 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Mayor again.
Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Immigrant. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Ernest Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is silver. His eyes are amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ernest was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and regain custody of his daughter
Ideals: Passionate, Justice. Bonds: Family, Adventurer, Job. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp. Onyx (70 gp). Silver pearl (100 gp). Hematite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
