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Advanced [show]


Gerard Perry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. His black hair is matted, messy, and big. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Gerard studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Gerard Perry, Male Human Druid 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)18 (+4) 9 (-1)9 (-1)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Undercommon, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Blue star sapphire (500 gp). Blue quartz (8 gp).


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Garrick, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Huckabee, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Bowyer and found it very stressful. He struck the Bowyer job and began his own company from there.

Motivation: Retire the richest man in the east; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Slave, Job. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Miles Huckabee, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his violet robe and has his sword always slung over his shoulder. His golden hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: To end his boredom; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Enemies, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Gerard Kendall, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 3000 sp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His red hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Shy, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Performer

Voice: Indian accent

Attributes [hide]

William Birkenhead, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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