Balimaar Clapham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. His brown hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: Balimaar was raised in a hard working conservative environment. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Barkeep soon after.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Heavy steel shield.
Geoffrey Dayton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy red beard and wild red hair. He has gleaming, smiling violet eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter.
Flaws: Terse, Impulsive. Bonds: Poor, Family. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 100 gp.
Bertram Addington, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is typically in his Animal Trainer uniform. He has a long blonde beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal poetry training, and achieved minor success. He now owns his own business.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Artistic. Bonds: Job, Attractive, Has a crush, Mentor. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roland Wallace, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Roland studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of brigands; and further expansion of business
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Job, Enemies. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Rose (80 gp). Amber (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman Browning, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Secretive, Disease. Bonds: Attractive, Rich, Religious. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40000 sp.
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