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Advanced [show]


Ernest Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized ruby on his left hand. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Optimist, Fighting, Philantrophist. Bonds: Rich. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Ernest Atterton, Male Human Barbarian 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Blue quartz (8 gp). Violet garnet (1300 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear green tank tops with black pants. With a patchy chestnut beard and wild chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. A gifted student he started as a Laborer, but he got bored and became a Dilettante. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Graeme, Male Human Barbarian 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 47 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: Azurite (16 gp). Lapis lazuli (16 gp). Jade (140 gp). Azurite (16 gp). Golden pearl (140 gp). Black pearl (200 gp). Carnelian (30 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Charles Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a pastel scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and curly. His hazel eyes peer out from beneath his feathered yellow hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Attractive, Job, Slave. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Charles Dudley, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. Jasper (30 gp).


Social Check DCs


Miles Carlisle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and prefers to wear flannel. His black hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: Miles was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Carlisle, Male Human Expert 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Medicine +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His auburn hair, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Alby, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)7 (-2) 12 (+1)9 (-1)
Skills History +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. 3 Antitoxin.


Social Check DCs

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