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NPC Generator

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Advanced [show]


Hunter Alton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple grey robe with pastel stripes complete with hood. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: He wants to get laid.

Ideals: Disciplined, Joker, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Hunter Alton, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Hourglass.


Social Check DCs


Gerard Mori, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered club and tarnished bow as well. With a patchy red beard and wild red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Gerard Mori, Male Human Adept 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 6000 sp.


Social Check DCs


Miles Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green, dusty cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Miles Stapleton, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)11 (+0) 17 (+3)8 (-1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 20000 cp.


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Lamia in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He's looking for his big break.

Flaws: Secretive, PTSD. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Trym Fidget, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Frederick Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a glaive on his belt, and sports empty pouches on his belt. His hair is golden and very short. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Frederick hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in glaive use. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Ideals: Fighting, Impeccable. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Frederick Hartford, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)7 (-2) 17 (+3)9 (-1)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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