Godfrey Clayden, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is red and very short. This amber eyed southerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mercenary, but he got bored and became a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Shy, Disease. Bonds: Attractive, Job, Family. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Azurite (5 gp). Rhodochrosite (5 gp).
Hugh Barlow, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white painted combat armor at almost all times. His auburn hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: Hugh was born the youngest of three triplets. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Deep green spinel (110 gp). Red garnet (110 gp). Zircon (50 gp).
John Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His long silver hair reaches down to his waist. He wears a mask on his face.
Personality: Eccentric and domineering, John will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world.
Ideals: Athletic, Extrovert, Logical. Flaws: Impulsive. Bonds: Rich. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Theodoric Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is physically well-built. His brown hair is still thick. His eyes are blue and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south his family was never financially stable. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Flaws: Disease, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Courier
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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