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NPC Generator

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Advanced [show]


Robert Stanford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Military. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Robert Stanford, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Aquan, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 45000 sp.


Social Check DCs


Kody Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green top hat and green clothes. His moppish golden hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kody was left his father's suit of armor and trained in its use and care. He struck the Ploughman job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Kody Chester, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp.


Social Check DCs


Clerebold Snowdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears very tight pants and wife beaters, though occasionally he sports a green coat. His right hand appears badly burned and disfigured. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: Born to a Beggar, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He became a Blacksmith soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Clerebold Snowdon, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His chestnut hair is heavily combed to the left. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Mundane. Bonds: Poor, Slave, Mentor. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Percival Clinton, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 900 gp.


Social Check DCs


John Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and carries shortbows. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: John was born in the south. At a young age he loved to build and create. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Optimist, Persistence, Gifted. Bonds: Enemies. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

John Van Es, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Golden pearl (150 gp). Blue quartz (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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