Tim Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red hair is drawn into a tight pony tail with a clover scrunchie. This amber eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and wants his loneliness to end
Flaws: Insane, Disease, Insomniac. Bonds: Poor, Has a crush. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 500 gp. Sapphire pendant on gold chain (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).
Gunter Norton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses in black turtlenecks beneath a red coat with tan slacks, and his gloved hand is found clutching a longbow. He wears a top hat to cover his moderate length silver hair. He has gleaming, smiling blue eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Priest for hire.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Passionate. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 900 gp. Gold dragon comb with red garnet eye (400 gp).
Alex Harley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and he has a crush on the local hunter
Ideals: Pacifist. Bonds: Has a crush, Slave, Nature, Adventurer. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Sardonyx (30 gp). 1 Minor magic item.
Charles Bentham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Charles was born with his mother's beautiful face. Charles was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stableman. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Miles Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is greasy and uncared for. He has several tiny ruby earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.
History: He got into the Spice Merchant business at a young age. He was an apprentice working in his mother's forge. He struck the Spice Merchant job and began his own company from there.
Motivation: He has money and likes to spend it; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
